
So even if I want something from Houdini for an animated object in C4D, I’ve found it more convenient to do this inside Houdini and export it, than making an HDA.
HOUDINI ENGINE FOR C4D PLUGIN UPDATE
(Other programs, like Unity, have a working update function that prevents this) The downside of that is that I lose all settings and animations I’ve made with it so far. I have to delete the HDA and reimport it. What doesn’t help is that when I change (some) things in the HDA, I cannot update it in C4D. I have to think beforehand what needs to be adjustable/animatable and what doesn’t. I’ve noticed that’s it’s a lot of work to make an HDA that works as intended. I like the fact that you can use the engine in C4D, and I’ve made a couple of HDA’s (Houdini Digital Asset) that I used inside C4D for productions.įor most of my uses It’s much easier to work in houdini and export the models to C4D. I’ve been using/learning houdini since a few years. Seems like the available one has been v16 for some time now, and makes me wonder in general, is anyone using this? (no one I know is.)ĭoes it get updated (bug fixes) in a reasonable amount of time in general?Īre people being slow to adopt this just cause it’s intimidating to learn some Houdini stuff or is the integration in need of more work to be usable? Makes me wonder if there’s another reason that everyone’s not doing it other than “I don’t want to try to figure out Houdini.”Īnyway, I noticed some pretty awesome looking features were introduced with 16.5 (bubble simulation, narrow band liquid sims), and I was mainly just curious if anyone’s heard any news on when an updated 16.5 engine might be coming out. But I’ve been thinking of getting Houdini Indie for a few months now so I can take advantage of the Houdini engine in C4D… It looks incredible! Seems like with the ability to somewhat replace everything that realflow, xparticles, and TFD can do, all with one integrated $200 piece of software, it’s a no brainer. If you have a good graphics card this, therefore, makes it very responsive when running simulations.Please forgive me because I don’t actually have a copy of the Engine and I don’t even know who’s responsible for offering updates to the C4D integration, SideFX or Maxon. The great thing about Axiom is it can work with all the major operating systems and takes advantage of GPU to process the calculations.

If you really want to push the boundaries of what’s possible and if you create these types of effects on most projects. Houdini has built-in Pyro tools that enable you to simulate these types of effects, but Axiom is better. With Axiom, you can customize your piece and everything for your needs. AxiomĪxiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects, it makes your work so much easier and fun to set up some smoke, fire, explosions, and pyrotechnics. You can seamless integration between Houdini and engines with this plugin. In this way, Houdini ensures that there is a live link between these assets and Houdini to ensure that any amends made to the assets are for all software. The means by which the link is made possible is through ‘Houdini Digital Assets’, created directly from Houdini and then imported into Unreal and Unity.

You can direct links between these two engines and Houdini itself. Unreal and Unity work in very much the same way as they do for 3Ds Max and Maya.
